Every Weapon Buff y Nerf in Call of Duty: Warzone Season 4
As with every new season, Season 4 of Call of Duty Warzone has seen some significant weapon changes y we are here to tell you everything about every weapon buff y nerf in Call of Duty: Warzone Season 4. Every in-game season brings with it a ton of weapon balancing y changes, shifting the meta drastically along with it.
The newest update sees the introduction of a few new weapons along with the usual nerfs y buffs to all the weapons. For those wondering what these are, here are all the weapon buffs y nerfs in Warzone Season 4.
Every Weapon Buff y Nerf in Call of Duty: Warzone Season 4
There are a substantial amount of weapon changes made by the developers, especially, Assault rifles which have seen quite some nerfs. That said, here’s a look at all the buffs y nerfs this season:
Assault Rifles
AK-47 (BOCW)
- Sustained Recoil slightly increased.
AS44 (VG)
- Increased Standing Hip Fire Accuracy
- Empress Falchion A
- Horizontal Recoil Control increased to -25%, up from -30%
- Kovalevskaya 615mm
- Vertical Recoil Control now increased by 12%
- 7.62x54mmR 40 Round Mags
- Recoil Control increased to -22%, up from -25%
- Damage Bonus Removed
- Damage Range Increased to 30%, up from 20%
- Muzzle Velocity increased to 30%, up from 10%
- 7.62 Gorenko 50 Round Mags
- Muzzle Velocity increased to -15%, up from -20%
- Damage Penalty Removed
- Damage Range decreased to -30%, down from -20%
Assault Rifle Charlie (VG)
- Muzzle Velocity increased by 3.4%
- Neck Damage Multiplier increased to 1.25, up from 1.1
- CGC 30” XL
- Recoil Control decreased to 28%, down from 35%
- Visual Recoil increased
- Chariot 18″ Rapid
- Recoil decreased
- Recentering Speed increased by 3%
- Visual Recoil decreased
- .50 BMG 40 Round Mags
- Muzzle Velocity decreased to 12%, down from 20%
- .50 BMG 60 Round Mags
- Muzzle Velocity decreased to 12%, down from 20%
- Movement Speed decreased to -3.5%, down from 3%
- Damage Range increased to 25%, up from 20%
- 8mm Klauser 40 Round Mags
- Muzzle Velocity increased to -15%, up from -20%
- Damage Range increased to -15%, up from -20%
- Rate of Fire Multiplier bonus 19%, down from 21%
- Recoil Control decreased to 16%, down from 20%
- Removed Stock
- Vertical Recoil Control decreased to -12%, down from -10%
Cooper Carbine (VG)
- Recoil intensity adjusted to account for less reliance on Tight Grip.
- Max Damage increased to 25, up from 24
- Min Damage Increased to 22, up from 20
- Gracey Rapid
- Headshot Damage Multiplier Increased to 1.12, up from 1.071
- Upper Torso Damage Penalty Removed.
- Horizontal Recoil penalty decreased to 30%, down from 33%
- Vertical Recoil penalty decreased to 9%, down from 11%
- Tight Grip
- Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
- Compressed Rounds
- Vertical Recoil now increased to 3.5%
- Horizontal Recoil increased to 3.5, up from 2.4%
Assault Rifle Bravo (VG)
- Muzzle Velocity increased by 11%
- Upper Torso Damage Multiplier increased to 1.2, up from 1.1
Nikita AVT (VG)
- Max Damage increased to 26, up from 23
- Move Speed Scale increased to 0.86, up from 0.84
- 7.62x54mmR 50 Round Mags
- Movement Speed modifier removed
- Reload Quickness penalty added
- 6.5 Sakura 60 Round Drums
- Movement Speed Modifier removed
- Reload Quickness penalty slightly increased
KG M40 (VG)
- Min Damage increased to 26, up from 24
- Recoil intensity adjusted to account for less reliance on Tight Grip.
- 6.5mm Sakura 40 Round Mags
- Muzzle Velocity increased to -10%, up from -20%
- Recoil Recovery penalty has been removed.
- Global Damage increased to -4%, up from -10%
- Damage Range increased to -15%, up from -20%
- VDD 500mm LS
- Muzzle Velocity increased to -10%, up from -12%
- Vertical Recoil Control increased to -50%, up from -90%
- Krausnick 700mm 01V
- Damage Range increased to 25%, up from 20%
- Nilsson 515mm Burst
- Damage Range now increased by 25%
- Muzzle Velocity now increased by 20%
- Rate of Fire increased to 20%, up from 10%
- Burst Fire Cooldown decreased to 200ms, down from 300ms
- VDD 390mm Rapid
- Fire Rate decreased to 18%, down from 21%
- Global Damage decreased to -7%, down from -5%
- Reisdorf 36SK
- Hipfire Accuracy increased to -10%, up from -12.4%
- Tight Grip
- Recoil Control provided by Tight Grip has been decreased for the KGM40.
FFAR1 (BOCW)
- Max Damage Range increased to 28.6 meters, up from 25.4 meters
NZ-41 (VG)
- LOR MK1 Burst
- Initial Firing Recoil control increased to 30%, up from 20%
- Sustained Recoil control decreased to -12%, up from 10%
- Burst-fire cooldown decreased to 265ms, down from 300ms
- Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts.
- Orbweaver 360mm BC
- Muzzle Velocity now increased by 40%
- This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
- Orbweaver Custom
- Visual recoil decreased
- Horizontal Recoil Control increased to -15%, up from -30%
- Ravenwood 480mm No.2
- ADS Initial Recoil Control increased to -20%, up from -30%
- Hipfire Initial Recoil Control increased to -20%, up from -30%
- 6.5mm Sakura 50 Round Mags
- Vertical Recoil Control decreased to 40%, down from 45%
- Visual Recoil Increased
- LOR Mk3 SC
- Sustained Fire Recoil Control decreased to 14%, down from 15%
Assault Rifle Alpha (VG)
- Min Damage decreased to 28, down from 29
- Muzzle Velocity decreased by 1.8%
- Head Locational Damage Multiplier decreased to 1.45, down from 1.58
- Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
- 7.62 Gorenko 50 Round Mags
- Vertical Recoil Control decreased 24%, down from 29%
- Horizontal Recoil Control decreased to 25%, down from 30%
- VDD 760mm 05B
- Muzzle Velocity decreased to 45%, down from 50%
- Damage Range decreased to 32%, down from 35%
- Visual Recoil increased
- 8mm Kurz 60 Round Drums
- Movement Speed decreased to -2%, down from -1.3%
Vargo 52 (BOCW)
- Muzzle Velocity increased by 3.7%
- Raise Time decreased to 765ms, down from 833ms
- 17.1 VDV Reinforced
- Recoil Control increased to 3.5%, up from 2.5%
- 18.6″ Task Force
- Recoil Control increased to 7%, up from 5%
We’re partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control y filling its role as an easy to use, effective AR.
Volkssturmgewehr (VG)
- Visual recoil decreased
Launchers
- Launcher Alpha (BOCW)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 155, up from 135
- Outer Damage increased to 65, up from 50
- RPG-7 (BOCW)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 155, up from 130
- Outer Damage increased to 65, up from 50
- M79 (BOCW)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 125, up from 100
- Outer Damage increased to 100, up from 72
- M1 Bazooka (VG)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 160, up from 130
- Outer Damage increased to 70, up from 50
- MK11 Launcher (VG)
- Inner Damage increased to 250, up from 225
- Outer Damage increased to 165, up from 140
- Panzerschreck (VG)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 160, up from 130
- Outer Damage increased to 70, up from 50
- Panzerfaust (VG)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 160, up from 130
- Outer Damage increased to 70, up from 50
- RPG-7 (MW)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 155, up from 130
- Outer Damage increased to 65, up from 50
- PILA (MW)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 155, up from 130
- Outer Damage increased to 65, up from 50
- JOKR (MW)
- Mid Damage increased to 175, up from 150
- Outer Damage increased to 65, up from 50
- STRELA-P (MW)
- Inner Damage increased to 275, up from 250
- Mid Damage increased to 100, up from 75
- Outer Damage increased to 65, up from 50
Light Machineguns
Whitley (VG)
- Max Damage range increased to 40.2 meters, up from 38.1 meters
- Max Damage increased to 39, up from 38
- Min Damage increased to 33, up from 32
- Muzzle Velocity increased by 10%
- 28” Gracey Mk. 9
- Damage Range now increased by 15%
DP27 (VG)
- Muzzle Velocity increased by 8.4%
Light Machine Gun Charlie (VG)
- Muzzle Velocity increased by 2.4%
Type 11 (VG)
- Muzzle Velocity increased by 1.8%
MG42 (VG)
- Recoil intensity adjusted to account for less reliance on Tight Grip.
- Max Damage increase to 22, up from 20
- Min Damage increased to 19, up from 17
- ADS Transition In Time increased to 410ms, up from 360ms
- ADS Transition Out Time increased to 400ms, up from 350ms
- Muzzle Velocity increased by 1.8%
- VDD 890mm 32M Luftschutz
- Damage Range now increased by 15%
- 6.5 Sakura 125 Round Drums
- Damage Range increased to -10%, up from -20%
- Muzzle Velocity increased to -10%, up from -20%
- ADS Speed increased to 4%, up from 3.5%
- Tight Grip
- Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).
Marksman Rifles
- Flinch has been decreased on Marksman rifles by 25%
M1 Garand (VG)
- Upper Torso Damage Multiplier increased to 1.3, up from 1.1
- Neck Damage Multiplier increased to 1.3, up from 1.1
SVT-40 (VG)
- Lower Torso Damage Multiplier increased to 1.3, up from 1
- Upper Extremities Damage Multiplier increased to 1.3, up from 1
Crossbow (MW)
- Bolt Velocity increased by 27.2%
R1 Shadowhunter (BOCW)
- Bolt Velocity increased by 12.5%
Melee Weapons
Katana (VG)
- Swing-time interrupt delay decreased to 620ms down from 1000ms
- Movement Speed scale increased to 0.95, up from 0.948
- Lunge Distance decreased to 1.91m, down from 2.16m
Sawtooth (VG)
- Fatal Interrupt time decreased to 1000ms, down from 1500ms
- Lunge Distance decreased to 1.78m, down from 2.04m
Skål Crusher (VG)
- Swing-time interrupt delay decreased to 500ms down from 1500ms
- Movement Speed scale decreased to 0.938, down from 0.94
- ADS Movement Speed Scale increased to 0.97, up from 0.96
- Lunge Distance decreased to 2.29m, down from 2.8m
Ice Axe (VG)
- Swing-time delay decreased to 620ms down from 1000ms
- Lunge Distance decreased to 2.04m, down from 2.52m
Sledgehammer (VG)
- Damage increased to 150, up from 135
- Movement Speed scale increased to 0.943, up from 0.942
- Lunge Distance decreased to 1.98m, down from 2.19m
Sledgehammer (BOCW)
- Swing Time decreased to 1300ms, down from 1500ms
- Fatal Interrupt Time decreased to 1100ms, down from 1500ms
- Damage increased to 150, up from 135
- Movement Speed scale increased to 0.94, up from 0.93
Wakizashi (BOCW)
- Movement Speed scale increased to 0.945, up from 0.93
Sai (BOCW)
- Damage increased to 100, up from 70
- Hits to Execute decreased to 3, down from 5
Kali Sticks (MW)
- Damage increased to 90, up from 65
- Hits to Execute decreased to 3, down from 4
- Movement Speed scale increased to 0.95, up from 0.94
Ballistic Knife (BOCW)
- Movement Speed scale increased to 0.955, up from 0.943
- Now benefits from Aim Assist
Dual Kodachis (MW)
- Movement Speed scale increased to 0.942, up from 0.875
Handguns
AMP63 (BOCW)
- Upper Torso damage multiplier decreased to 1.11, down from 1.2
- Lower Torso damage multiplier decreased to 1.06, down from 1.1
- Max Damage increased to 32, up from 31
- Mid Damage decreased to 26, down from 28
- Min Damage decreased to 20, down from 23
Handgun Charlie (BOCW)
- Max Damage decreased to 30, down from 35
- Mid Damage decreased to 27, down from 29
RATT (VG)
- Empress 129mm B03TT
- Max Damage increased to 35, up from 32
- Min Damage increased to 28, up from 26
- Rate of Fire increased to -38%, down from -50%
Submachine Guns
Armaguerra 43 (VG)
- Max Damage Increased to 27, up from 25
- Max Damage Range decreased to 9.6 meters, down from 10.3 meters
- Botti 315mm CII
- Max Damage increased to 28, up from 26
- Max Damage Range decreased to 10.5 meters, down from 11.5 meters
- Vertical Recoil Control decreased to -38.5%, down from -40%
- Perfetto Custom
- Damage Range increased to 30%, up from 25%
- Fire Rate Modifier decreased to -7%, down from -13%
- Imerito 550mm 03P
- Horizontal Recoil Control decreased to 20%, down from 25%
- Vertical Recoil Control decreased to 15%, down from 20%
- .30 Russian Short 34 Round Mags
- Locational damage penalties have been removed.
- Damage Range increased to -18%, up from -20%
- Fire Rate Modifier decreased to 8%, down from 10%
- 8mm Kurz 72 Round Mags
- Damage Bonus decreased to 7%, down from 10%
- Fire Rate Modifier decreased to -8.5%, down from -15%
- Vertical Recoil Control decreased to -25%, down from -20%
- Horizontal Recoil Control decreased to -20%, down from -18%
- Botti DA
- Recoil decreased to 11%, down from 14%
H4 Blixen (VG)
- Mid Damage decreased to 34, down from 35
- Movement Speed Scaler decreased to 0.9, down from 0.91
- ADS Movement Speed Scaler decreased to 1.45, down from 1.5
- Jönsson 9″ RMK
- Muzzle Velocity now increased by 20%
- Karlsson 17″ Custom
- Muzzle Velocity now decreased by 10%
- Recoil control decreased to -11%, down from -10%
- Magnus 9″ Bust TG
- Muzzle Velocity now increased by 30%
- Bergström 17” F3
- Horizontal Recoil Control decreased to 48%, down from 55%
- 7.62 Gorenko 54 Round Mags
- Headshot Damage Multiplier decreased to 18%, down from 25%
MAC-10 (BOCW)
- Min Damage increased to 20, up from 19
- Headshot Damage Multiplier increased to 1.33, up from 1.3
- Max Damage Range increased to 15.6 meters, up from 14.7 meters
Owen Gun (VG)
- Upper Torso Damage Multiplier decreased to 25%, down from 45%
- Gawain 188mm Shrouded
- Max Damage Range increased to 18.4 meters, up from 17.8 meters
- Upper Torso Damage Multiplier decreased to 1, down from 1.034
- Lower Torso Damage Multiplier decreased to 1, down from 1.034
- Lower Extremities damage multiplier decreased to 0.9, down from 1.034
- Vertical Recoil Control Decreased to -26% down from -25%
PPSh-41 (VG)
- Recoil Intensity slightly decreased
- 8mm Nambu 71 Round Mag
- Muzzle Velocity increased to -15%, up from -20%
Sten (VG)
- Min Damage increased to 23, up from 21
- Max Damage increased to 30, up from 29
- Mid Damage increased to 25, up from 24
- Mid Damage Range decreased to 24.8 meters, down from 27.9 meters
Type 100 (VG)
- Lower Extremities damage multiplier decreased to 0.95, down from 1.0
- Warubachi 134mm Rapid
- Vertical Recoil Control Now decreased by 2.5%
- Fire Rate decreased to 18%, down from 20%
Welgun (VG)
- Lower Extremities damage multiplier decreased to 0.9, down from 1.0
Sniper Rifles
- The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) y Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier.
- Marksman Rifle Charlie (MW)
- SP-R 208 (MW)
- Swiss K31 (BOCW)
- Pelington 703 (BOCW)
- LW3 – Tundra (BOCW)
- Type 99 (VG)
- Kar98k (VG)
- Flinch has been decreased by 12% on all “Heavy” snipers.
Gorenko Anti-Tank Rifle (VG)
- Rate of Fire increased to 0.5, up from 0.4
- Base Recoil decreased significantly
- Max Damage decreased to 110, down from 120
- Min Damage decreased to 100, down from 102
- Headshot Damage Multiplier increased to 3, up from 2.96
- Upper Torso Damage Multiplier decreased to 1, down from 1.2
- Lower Torso Damage Multiplier decreased to 1, down from 1.1
- 240mm Zac Rapid
- 10% increased vertical recoil
- Fire Rate decreased to 10%, down from 20%
- ADS Time increased to 6.5%, up from 5%
- Movement Speed increased to 3%, up from 2%
- 13mm AM 3 Round Fast Mags
- Movement Speed now increased by 3%
- Marksman Stock
- Movement Speed increased to -2.5%, up from -4%
- Reinforced Stock
- ADS Speed increased to 4.5%, up from 4%
3-Line Rifle (VG)
- ADS Transition In Time decreased to 506ms, down from 578ms
- ADS Transition Out Time decreased to 514ms, down from 540ms
- Empress 514mm F01
- ADS Speed increased to 11%, up from 10%
- Kovalevskaya 820mm R1MN
- ADS Speed increased to -7%, up from -12%
- Kovalevskaya 700mm
- ADS Speed increased to 5%, up from 4%
- 500mm MN Custom
- ADS Speed increased to -3%, up from -8%
- Empress 700mm TN02
- ADS Speed increased to -5%, up from -10%
- 270mm Voz Carbine
- ADS Speed increased to 8%, up from 7%
» Tactical Rifles «
- Tactical Rifle Charlie (BOCW)
- Max Damage increased to 43, up from 40
- Min Damage increased to 34, up from 32
That’s everything you need to know regarding every weapon buff y nerf in Call of Duty: Warzone Season 4. For more tips y guides, be sure to search for dlprivateserver. As always, feel free to peruse the relevant links below.
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